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AI Insights · Timothy · April 2025

Top Boxing Games Performance in Estonia: Q1 2025

Explore the performance of the top boxing games on a unified platform in Estonia during the first quarter of 2025, based on Sensor Tower data.

Top Boxing Games Performance in Estonia: Q1 2025

In the first quarter of 2025, the top boxing games in Estonia showed varied performance metrics on a unified platform, combining data from both iOS and Android. This analysis, based on Sensor Tower data, provides insights into the weekly downloads and revenue trends for the leading apps in this category.

Boxing Star: Boxing Fight Game from THUMBAGE experienced fluctuations in its weekly revenue, with a notable peak of approximately $61 in late February. Downloads were inconsistent, with the highest weekly downloads reaching 32 in mid-January.

Real Boxing 2 by Vivid Games S.A. showed a steady revenue pattern, peaking at around $20 in late January. Weekly downloads started strong at 121 in the first week of January and gradually decreased to 31 by the end of March.

WWE Mayhem from Reliance Games had a significant revenue spike of $101 in early January, but this was not sustained throughout the quarter. The download numbers remained relatively stable, fluctuating between 4 and 17 weekly.

WWE SLAM by Topps® Card Trader saw its highest revenue of $27 in late January, but downloads were not recorded during the quarter.

Finally, MMA Manager 2: Ultimate Fight by Prey Studios experienced a gradual decline in downloads, starting at 16 in late December and dropping to 8 by the end of March. Revenue peaked at $15 in late December, with minor fluctuations throughout the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025